open access publication

Article, 2019

Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment

COMPUTERS & EDUCATION, ISSN 0360-1315, 0360-1315, Volume 140, 10.1016/j.compedu.2019.103603

Contributors

Meyer, Oliver A. [1] Omdahl, Magnus K. [2] Makransky, Guido 0000-0003-1862-7824 (Corresponding author) [1]

Affiliations

  1. [1] Univ Copenhagen, Dept Psychol, Copenhagen, Denmark
  2. [NORA names: KU University of Copenhagen; University; Denmark; Europe, EU; Nordic; OECD];
  3. [2] Univ Southern Denmark, Dept Psychol, Odense, Denmark
  4. [NORA names: SDU University of Southern Denmark; University; Denmark; Europe, EU; Nordic; OECD]

Abstract

Immersive virtual reality (VR) is predicted to have a significant impact on education; but most studies investigating learning with immersive VR have reported mixed results when compared to low-immersion media. In this study, a sample of 118 participants was used to test whether a lesson presented in either immersive VR or as a video could benefit from the pre-training principle, as a means of reducing cognitive load. Participants were randomly assigned to one of two method conditions (with/without pre-training), and one of two media conditions (immersive VR/video). The results showed an interaction between media and method, indicating that pretraining had a positive effect on knowledge (d = 0.81), transfer (d = 0.62), and self-efficacy (d = 0.64) directly following the intervention; and on self-efficacy (d = 0.84) in a one-week delayed post-test in the immersive VR condition. No effect was found for any of these variables within the video condition.

Keywords

Cognitive theory of multimedia learning, Immersive virtual reality, Multimedia learning, Pre-training principle

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