open access publication

Article, 2023

Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds

COMPUTERS & EDUCATION, ISSN 0360-1315, 0360-1315, Volume 201, 10.1016/j.compedu.2023.104815

Contributors

Wang, Xining (Corresponding author) [1] Young, Gareth W. 0000-0002-8763-4668 [1] Plechatá, Adéla 0000-0001-8057-5303 [2] Guckin, Conor Mc 0000-0001-5848-2709 [1] Makransky, Guido 0000-0003-1862-7824 [2]

Affiliations

  1. [1] Trinity Coll Dublin, Sch Comp Sci & Stat, Coll Green, Dublin D02 PN40 2, Ireland
  2. [NORA names: Ireland; Europe, EU; OECD];
  3. [2] Univ Copenhagen, Dept Psychol, Oster Farimagsgade 2A, DK-1353 Copenhagen, Denmark
  4. [NORA names: KU University of Copenhagen; University; Denmark; Europe, EU; Nordic; OECD]

Abstract

Although education is a fundamental human right for global citizens, educational inequality still exists within and among countries. Still today, many students struggle to access and receive quality education. Therefore, the value of using immersive technology to increase social competence and perceived social support for children who live in remote areas of the world, reduce inequality, and improve the quality of education requires much attention to address the lacuna between urban and rural education systems. Based on three representative pedagogies (Pedagogy of Technology, Play-based Learning, and Traditional Pedagogy), we designed three social competence educational approaches - virtual reality (VR) assisted social competence ed-ucation, Lego social competence education, and traditional classroom learning - and applied them to interventions in two rural schools in Southwest China. Our results showed that VR and Lego social competence education prompted children's social competence and perceived social support with elementary school children (Study 1). Furthermore, VR social competence education resulted in substantially greater social competencies and subjective sense of social support than traditional classroom learning with middle school children (Study 2). The results suggest that VR-assisted social competence education (Pedagogy of Technology) could be a potential tool to reduce educational inequalities in underdeveloped countries and regions.

Keywords

Educational inequality, Perceived social support, Rural children, Social competence, Virtual reality

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